As promised here is the run down on how my games across the weekend at ANZAC Cup went. Before I begin I’d like to take a moment to thank Ty again for a well-run and enjoyable event and all the players I met. I would recommend everyone to check out the WW40K site for information on the events they run. Check out my general overview of the weekend here.
Game 1:
Opponent: Dylan Close
Army: Tau Empire
Rough brake down: 3 x 12 man packs
of Fire Warriors with supporting Riptide, Crisis Team with Commander, Broadside
Team and Hammerhead Gunship.
Deployment: Dawn of War
Mission: Blood Feud – Primary;
basically kill points, with bonus VP for every Infantry or Jump Infantry (other
than Independent Characters) killed. Secondaries; Slay the Warlord, Fist Blood
and Last Man Standing (the side with the most amount of units surviving gets an
extra VP) No Night Fighting
Result: Lose (3/18)
Summary: Elements of Dylan's army
did not need line of sight and/or ignored my cover saves it was hard to keep my
units alive. I did make a few tactical errors causing me to turn over more VP
then necessary. In the end an enjoyable a game as I can have against the fire
power that Tau brings to the table. The upside I did manage to take his riptide
out on turn 2, who then proceeded to stand by the side lines cheering on the
Tau to victory for the rest of the game.
Game 2:
Opponent: Simon Golkovic
Army: Tyranids
Rough brake down: Tyranid Prime,
Deathleaper, 3x Lictors, 2 Biovores, five teams of 5 x Genestealers with
Broodlords all with support from a pair of Mawlocs.
Deployment: Search and Destroy
(Table Quarters)
Mission: Shatter Strike – Primary;
2VP for each scoring unit in the enemy’s deployment zone at the end of the
game. Secondary; Slay the Warlord and First Blood. Night Fight turn 1.
Result: Lose (1/2)
Summary: Lack of experience playing
against Genestealers resulted in bad deployment. Throughout the entire game my
battle tanks could not get a bead on Simon's Genestealers and I had hemmed
myself in a corner expecting his forces to come on in his deployment zone and
not infiltrate completely to my right. I managed to keep his Genestealers from
having more than one scoring unit in my deployment zone but meant that I was
not in a position to get to his. NOTE:
after reading the mission while writing up this blog I can across this
paragraph that I missed on the day: “Fog of War. After deployment and the
placement of infiltrators, but before the game begins, each army can redeploy a
single unit anywhere within in their deployment zone…” Well that just proves
that you should always read the mission, if I had realised I could redeploy my
Battle Tanks I think Simon would have had a harder time of getting into my
deployment zone!
Game 3:
Opponent: Hamzah Simmonds
Army: Chaos Marines
Rough brake down: Chaos Lord, 10
Bikers, 15 Raptors 2 Vindicators and 2x 10 man Chaos Marines in Rhinos.
Deployment: Ambush (one side
deploys in the centre and the other side deploys at either end with staggered
deployment starting with heavy support and ending in fast attack)
Mission: Onslaught – Primary; one objective
in each deployment zone, capturing the opposition’s objective 5 VP. Any enemy unit
destroyed in the first game turn is worth 1 VP. Secondary; Slay the Warlord and
Attrition (the army which has destroyed the highest number of enemy units at
the end of the game gains an additional Victory point). Night Fight turn 1.
Result: Draw (6/6)
Summary: I deployed in the middle
having my tanks face back to back to protect their sensitive rear armour and my
squishy blob to the centre. Hamzah employed a pincer movement and deployed his Vindicators
and Raptors to one side and his Bikers and Marine Rhinos to the other. In the
first turn my Executioner decimated his bike to three models & my Devil Dog
went on to taking out one of his Vindicators and later in the game my Melta
Veterans taking out the other. My plasma Veterans made a beeline to his
objective with the game eventually ending with each of us holding an objective
and splitting secondaries.
Game 4:
Opponent: Peter Marshall
Army: Space Wolves
Rough brake down: Logan Grimnar, Wolf
Guard pack in Terminator armour, 3 x Grey Hunter Packs, a Dreadnought all in drop
pods and a Long Fang Pack holding his back field.
Deployment: Vanguard Strike
Mission: Dominion – Primary; D3+2
objectives each worth 3VPs (we had 4 objectives). Secondary; Slay the Warlord
and First Blood. Night Fight turn 5.
Result: Draw (4/4)
Summary: After deployment Peter
dropped a steady rain of drop pods on my lines. I managed to take out his dreadnought
before it could do too much damage. His Warlord and Grey Hunters got into combat
with my Lord Commissar and blob who held their ground, ended with both of us
holding an objective and contesting one too and splitting Secondaries.
Game 5:
Opponent: Eddie Duncan
Army: Imperial Guard
Rough brake down: Command Squad
with Master or Ordnance, 3 x Veteran Squads, 2 x Chimeras, 20 man infantry blob
with Platoon Command Squad, Devil Dog, Leman Russ Battletank, 2x Leman Russ
Executioner and Aegis Defence Line with Quad-gun.
Deployment: Search and Destroy
(Table Quarters)
Mission: Extermination – Primary; variable
‘Kill Points’ with different force org slots having different VP depending on their
importance. Secondary; Slay the Warlord, First Blood and Linebreaker. No Night Fight.
Result: Victory (5/4)
Summary: This was basically a
mirror match and the layout of the board did not help much with movement. The table
was known as the sky table and had impassable areas and bridges for infantry. Unfortunately
we both came to the conclusion that our tanks could not cross the small
bridges. In essence we sat in our corners and lobbed shells at one another until
the game ran its course. Now this might sound like it wasn’t a fun game but on
the contrary it was the most enjoyable game of the weekend. We were both reduced
to the fundamentals of playing guard and relying on our long rang fire power to
knock out the others units. In the end it came down to me taking out his battle
tank that made the difference. I look forward to playing Eddie again back in Toowoomba.
At the end of the day I was very
happy with my 6th placing especially at the calibre of players
attending on the day. Till the next event…
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