Wednesday, 26 February 2014

Force Z 2014 #2… A different tact…





After, my somewhat ‘successful’ campaign at the first Force Z, I’ve decided to do it all again. But this time I’ll be taking a much more mobile army. Sticking to my Imperial Guard codex I intend to take a plethora of vehicles! And pack those sardine cans full of juicy Vet squads.

So what’s Force Z I hear you ask? 5 games over 9 hours at 750pts! That’s what it boils down to. There’s fun, laughter and a few tears by the end of the day and the backs of your calves hurt like hell! For a complete overview of the missions see my previous post on Force Z 2014 #1 here. But most of all its exciting! Around 26 players turned up for the first Force Z and I’m hoping more will turn up for the second, I know I’ve locked in my dates for the rest of the year with a VIP Pack.

What am I thinking of taking? I’m still in the test phase but I have a rough idea of the ‘core’ of my list:

- Lord Commissar - meaty 6” leadership bubble & added stubborn
- 2x Veteran Squad with a Veteran Weapons Team (lascannon). Inside Chimeras – These are
my scoring units.
- Devil Dog - this is the melta small blast variety of the Hellhound
- Leman Russ Executioner - colloquially known as the Plasma-cutioner

This leaves me with 80 points to play with and I’m not sure what options I should go for to maximise my winning potential. The few things I’ve thought about are; out flanking Penal Legion for late game objective scoring, Multi Melta on the Devil dog, out flanking Scout Sentinel with multilaser & hunter killer for a little mid game (hopefully) troop killing or even a Command Squad with Lascannon. There is a possibility of swopping out the Lascannon Weapons Teams for Autocannon Teams for a few more points if needed. There is always the option of packing a few special weapons into the Vets to give them a little more punch. The options with Guard are endless.

I’ve had a win with the following list against Adam’s Tau, but that was more tactics than firepower.

- Lord Commissar: melta bombs.
- 2x Veteran Squad: Veteran Weapons Team (autocannon). Inside Chimeras
- Devil Dog: multi-melta.
- 2 Scout Sentinels: 2× autocannon
- Leman Russ Executioner

And I might even just take this list to Force Z #2 if push comes to shove.

All these options could ad ‘something’ but what would add the most of what I need. Play testing will be needed to work all this out but if anyone has an opinion please help me out and leave comments.

Tuesday, 25 February 2014

The Demise of Rankings HQ




I’ve just received and email from Andrew Gales that Rankings HQ will be shutting down as of Friday (28th February). This is a sad day for all tournament organisers across the world that uses his services.

What does it mean for players? Unfortunately this means that uniformed rankings across the globe may not be as easy as it once was. But never fear, over the last 19 months in the hobby, I have notice an increase of such services across Australia and also around the world. In my local area alone there is Titans of War and globally I’ve heard on numerous popular podcasts mention the growing popularity, especially in US, of Torrent of Fire.

It is sad to see Rankings HQ leave us as it wasn’t just used by 40k players or even table top war gamers, never fear is some form the vacuumed left by Andrew’s website will be filled and in some ways it already has. You will be ranked, from now until well into the 41st Millennium. 

Update: It appears in his email that Andrew sighted financial reasons for the closure of the Rankings HQ website. This comes in the wake of an email sent out on Monday the 10th of February asking for donations to assist Andrew in augmenting the running costs of the website. It appears that not enough of the gaming community could afford to support Andrew in his endeavour to keep the doors open, so to speak, of Rankings HQ. I guess we are all spending our money on Imperial Knights.

Saturday, 22 February 2014

Darling Downs Gamers' Club February 40K Meet

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Every 1st Saturday of the month The Darling Downs Gamers' Club hold a club 40K tournament down at Battle Station Toowoomba. Usually a 1500pt 3 round tournament using some form of comp. At the moment we are using the new Melbourne Comp system that is floating around the scene. Always a great day playing in a relaxed atmosphere at a friendly local gaming store. If you're in the area come on down or better yet hit up the Facebook page or d.d.gamers@hotmail.com for more information.

Unfortunately I'm rather slack and I've misplaced my notes from that day. If you recognize yours or anyone's armies let me know and I can update this post to give credit where credit is due. But one thing I did remember was I lost every single game that day... not one of my finer efforts to say the least.


Everyone gathering for the day's games.

The day's winning Dark Eldar ready themselves to do battle against my Guard.
Needless to say I didn't prevail, but I did take out his beast pack!

Blood Angles prepare for a Necron onslaught.

The stench of this Nurgle Defiler could be smelt clear across the room.
An exquisitely painted army nun the less.

Ranks of Blood Angels prime themselves for the a massacre of my Guard

Surrounded by Blood Angels my men had little chance.

The Red Thirst takes hold as the Blood Angels lay into my Guard lines.

This magnificently painted Blood Angel dud hangs back
while his men finish off my inadequate Guard.

Ranks of my Guard ready themselves for an Ork invasion.

An Ork Deff Dread tower over 3 Killa Kanz.

This Ork Battlewagon revs it's engines prior to battle.

Tuesday, 21 January 2014

Force Z 2014 #1… after the slaughter




Adam does an overview of the missions before each game kicks off.


Being the eager beaver I am I turned up at the venue nearly an hour early. The first to turn up from the 26 odd who played. One of these days I should realize that it only leads to being roped into helping set up. I honestly don't mind as the amount of stuff that TOs have to put up with is pretty staggering. It's the least I could do to help the day go smoothly.

The reason I've decided to do more one day, small point tournaments this year is the misguided perception that they are less strenuous on your legs and back. Boy was I wrong. When I jumped in my car for the two hour drive home my legs where jelly and my calves where on fire. I put this down to the fact that, although lots of chairs where provided in the spacious hall, I didn't start to sitting down until the dying  stages of my last game. I was so engrossed in all my games removing myself half a meter from the table to have a sit down didn't even cross my mind till my legs started to give out.

And what games I had! 5 games of fast pace fun! Even the last game where I ended turn 5 with not a single model on the board. I've enjoyed low point games but the combination of 750pts with the unique missions made the even more than your run of the mill tournament. And even though technically there was no painting requirements the majority of armies that turned up had beautifully painted armies. Unfortunately I didn't quite completely finished to 'my' table top standard but they did not disgrace me at all.

So I'll brake the reminder of this down into battles and outline how it went. At the end of the day I may even take this list to the next Force Z (but with small tweaks).

Battle #1: UPDATED ORDERS


The stage is set for an epic showdown between the fans of Chaos and stodgy Imperial Guard

Player:
Simon Gojkovic (of Tabletop Tourneys fame go here to see his YouTube channel - and hopefully a video of this game)

Army/List:
Chaos Space Marines
  HQ:
  Sorcerer w Lv 3 Mastery, Force Stave & Spell Familiar
  Elites:
  5 noise Marines w 5x Sonic Blasters, 3x Close combat weapons + Champion w Doom Siren
  Troops:
  19 Cultists w 2x Flamers + Champion
  19 Cultists w 1x Flamers + Champion
  9 Cultists w 2x Flamers + Champion
  Heavy Support:
  Land raider w Dozer Blades

Outcome:
Primary - Minor Victory
Secondary - Win

Thoughts:
Heading into my first game of the day I did not know what to expect. As soon as I realised who I was up against I was so please I stayed up till 1am the previous night to try and finish painting my army. Although they were not completely finished they would disgrace me in front of the camera.

The centre piece of Simon’s army was his Landraider modelled as a stage for his Noise Marines. It had to be taken out! I rushed my Melta wielding Devil Dog forwards only to be 1inch out of melta rang. Luckily it survived the lascannon onslaught and followed up with blowing it to smithereens next turn.

From there the game gradually turned for the worst for the Chaos. As the Noise Marines where whittled away by autocannon fire. The game ended in a minor win as I wasn’t prepared to gamble away units to secure the middle objective.

Honestly the dice where in my favour and I shouldn’t have pulled out the win. I used what advantages the dice gave me to good effect, whilst there where some tactical mistakes Simon and I discussed about that would have given Simon a better position to assault my main line and tie up my autocannons. This put me in an optimistic mood for my next 4 games.

Battle #2: THE HURT LOCKER


Space Wolves ready themselves to exact the Emperors Justice
upon a possibly innocent Imperial Guard regiment.

Player:
Jason Beasley

Army/List:
Space Wolves
   HQ:
   Rune Priest - 2x Biomancy/Divination/Telekinesis, Rune Axe. (Warloard)
   Rune Priest - Jaws, Living Lightning, Rune Axe. (Warloard)
   Troops:
   Grey Hunter Pack (9x Grey Hunters) - Meltagun, Drop Pod
   Grey Hunter Pack (5x Grey Hunters)
   Grey Hunter Pack (5x Grey Hunters) - Plasma Gun
   Heavy Support:
   Long Fang Pack - 4x Long Fang w/ Missile Launchers, Squad Leader
   Fortifications:
   Aegis Defense Line - W/ Quad-Gun

Outcome:
Primary - Draw
Secondary - Draw

Thoughts:
With a minor win from the previous game under my belt I was doubtful I’d come away from this match up without an ass whooping. But I was surprised at the final result of a draw all round. The highlight of the game and probably the only reason I didn’t get that fore mentioned ass whooping was the successful repulsion of a drop pod attack. With a very handy Autocannon intercept on the drop pod resulting in an explosion and leaving the Grey Hunter Pack left out in the open for a round of “First rank fire, second rank fire” from my main blob only left a rune priest to be moped up by some lasgun & missile launcher shots.

In the end another game that should of ended in a handy victory for the other side, but the dice and some tactics on my part kept me in the game.


Battle #3: SABOTAGE



This Eldar Spiritseer fails to foresee his crushing defeat,
but looks spectacular while doing it.
Player:
Chris Stratford

Army/List:
Eldar
   HQ:
   Spiritseer
   Troops:
   10 x Guardian Defenders - Heavy weapon platform w/ Shuriken Cannon
   5 x Wraithguard - Transport: Wave Serpent, T/Linked Scatter Laser, Under hull Shuriken Cannon
   Fast Attack:
   Crimson Hunter
   Vyper Jetbike - Under hull Shuriken Cannon
   Vyper Jetbike - Under hull Shuriken Cannon


Outcome:
Primary - Major Win
Secondary - Win

Thoughts:
These Eldar are beautiful. There isn’t any other way to describe them. Chris went on to receive players’ choice for his fantastically painted army. As for their performance against my many guns, alas they did not fair too well. The sheer weight of Autocannon fire took down his fast attack choices with ease. And liberal use of frag missiles kept his troops from even leaving his deployment zone. With the last minute destruction of one of his objectives clinched the major win for me and successfully following through on the secondary objective. Unfortunately for Chris this game was heavily in my favour from the start. 

Battle #4: FIRE SWEEP



A Tyranid Hive fleet sends it hordes to sweep away the pitiful Imperial Guard resistance.

Player:
Shane Jackson
Army/List:
Tyranids (Old Codex)
   HQ:
   Tervigon
   Troops:
   Tervigon
   Termagant Brood x 10
   Elite:
   Hive Guard Brood x 3
   The Doom of Malan'tai - W/ Mycetic Spore

Outcome:
Primary -  Major Loss
Secondary - Draw

Thoughts:
And this is where my victories ended. By this stage with a couple of wins on my score card I thought I might be at the top end of the draw, this might have been the case but it was all about to come crashing down. I’ve never been able to successfully fight off a full on Tyranid army, and today was no different. Though one of his Tervigons clapped out making babies in the first turn the other just wouldn’t stop! And their iron arm rolls just made it impossible for me to bring them down. To Shane’s credit he didn’t just focus on wiping me out, which he could do easily, he went for the objectives as well. Obviously the odds were against me, especially when the Doom got in my back lines and started sucking up lives, but it was fun and his army was also one of the best painted on the day.

Battle #5: WARLORD HAMMER

Player:
Ewart Searle

Army/List:
Tau
   HQ:
   Commander - Flamer, MSS, Neuroweb System Jamer, Onager Gauntlet, Vectored retro-thrusters
   Troops:
   Fire Warriors x6
   Fire Warriors x6
   Fire Warriors x6
   Elites:
   Riptide - Early Warning Override, Ion Accelerator, Twin-linked Fusion Blaster
   Heavey Support:
   Broadside Team x3 - High Yield Missiles x3, Early Warning Override x2, Taget Lock
   Fortifications:
   Aegis Defense Line

Outcome:
Primary - Major Loss
Secondary - Loss

Thoughts:
Coming to the last game of the day I was wishing for one thing. Not to play Tau! Against cover ignoring fire I knew I had little chance. When the match up was drawn it was a fore gone conclusion. But you never know I might be able to force a draw or a minor loss. I scored first turn and I thought this might just go better than I thought. Then it happened; he seized on me. The first turn alone his Broadsides took 17 models from my big blog alone. But none of my units ran off the board, they held strong till the very last model, a sergeant, valiantly charged his Riptide on the 5th turn, but he never made it into combat. This game was short, it was bloody, but it was fun! Right down to the last model I was laughing and enjoying it right the bloody end!


Round 1 in full swing

Round 1 continues

Adam Adjudicates points totalling on a close game

My Guard repels some noisy Chaos Marines.

My Guard readies themselves for an imminent Space Wolf Drop Pod assault.

Checkout this sweet ride!

Stretching your legs between rounds is important!  

Final thoughts: 
So what did I get out of the experience? Apart from catching up with people I haven’t seen since November, I met some new and interesting characters, and had 5 amazing games at an awesome event run by a great team from Alpha Hobbies, Adam & Sam. From the hobby/tactical side; I came to the realisation that although it will be a few years before I can compete in the same league as some of the big fish, I’m not too shabby.

I also confirmed how fun and challenging small points games are. Trying to fit in everything you want/need and then to know what’s the best way to tackle the missions with those units is hard. Some armies have replicating troops choices, some have cheap units and others have hammer units/models that smash anything they come in contact with. On the whole it’s very hard to make a list that competes will all that and take objectives. I recommend playing some of these with your gaming group if you don’t already.

Conclusion; Force Z is heaps of fun and I’ve booked myself in for the rest of the year with the wife. I definitely will be going to the rest and hopefully will be luckily enough to get an invite to the invitational at the end of the year.

For more photos of the event check out my Photography Facebook page: LongYard design & photography