Showing posts with label Force Z. Show all posts
Showing posts with label Force Z. Show all posts

Monday, 21 April 2014

Force Z 2014 #2… I'm utterly confused!!!




Well after receiving some input into my Force Z list (you can find the list here) I have had a rethink on my list and thought I’d change things up a little. I’ve decided to throw in a filthy mutant in the form of a Primaris Psyker into my list for some interesting alternatives. Unfortunately this means my Veterans are no longer 4+ saves but have gained snare mines & camo gear. I’ve also lost my scout sentinel and gained a heavy flamer on my melta squad. I’ll keenly miss the outflank shenanigans of my scout sentinel but will have the ability to twin link my plasma squad or plasma tank.

So here’s what I’ve come up with. Please let me know if it’s an improvement on the last list. I can spend points more efficiently let me know as I’m pretty slack when it comes to “math-hammer”.


HQ
Lord Commissar
Primaris Psyker

Troops
Veteran Squad
+ Veteran Sergeant
+ 2× plasma gun
+ Forward Sentries
• Chimera
Veteran Squad
+ Veteran Sergeant
+ 2× meltagun
+ heavy flamer
+ Forward Sentries
• Chimera

Heavy Support
Leman Russ Battle Tank
Leman Russ Executioner


Force Z #1 in full swing!

Help me out Psyker users. I've never use one with my guard list and any advice would be great!

Wednesday, 16 April 2014

Force Z 2014 #2… The pointy end.


So since the new Astra Militarous Codex came out I've had to readjust my Force Z list a little and have settled on a some was similar list to the one I proposed last time (you can find it here). So basically what I'm taking is:

HQ
Lord commissar   
    Carapace
    Emperor Benediction

TROOPS   
Veteran Squad   
    Grenadiers
    2 x plasma
    Chimera
Veteran Squad   
    Grenadiers
    2 x melta
    Chimera

FAST ATTACK   
Scout sentinel   
    Autocannon

HEAVY SUPPORT
Leman Russ Battletank   
Leman Russ Executioner


Hopeful the 4+ resilience is enough to keep my men alive until they do their damage. I'm interested in seeing how reliable the Plasma-cutioner is now that it gets hot. Less than 3 weeks till i find out how reliable the new Codex is in battle, and no time to test it between now and then! Let me know what you think about my list, better yet if you can try it out for me that would be better!!!


Force Z 2014 #1

Wednesday, 5 March 2014

20 Questions With... Adam Nordberg

Every fortnight I will be showcasing a member of the global 40K community and ask them to be victim of my nail biting, edge of your seat “20 Questions With…” series. Some of the answers I get probe the deep dark recesses of the human condition whilst others will astonish you in their wisdom or lack thereof… So sit back and prepare to be enthralled.

And first up we have operator and co-owner of Alpha Hobbies, Adam Nordberg. Adam has been in the industry for many years. He was also the TO of the very first Tournament that I attended, being Winter Warfest in 2013. Since then I've attended a number of his events including Orktoberfest 2013 and the start of the Force Z tournaments in 2014.I would highly recommend attending any tournament run by Adam especially Force Z, also check out his online store, Alpha Hobbies, for some quality products.

And we cut to the main event:


1. What got you into the hobby?
The little grey and green army men at the age of about 6. First introduced to GW gaming by my younger brother in the mid 90s

2. Favourite army of all time? Do you currently pay it? If not why Not?
Space Wolves. Still play from time to time but it does lack some punch compared to newer codexes

3. Favourite 40k fluff and why?
Horus Heresy first 4 books. Classic stories of heroes and standing up for your principles, Loken and Garro.

4.Favourite 40K quote?
"We are mighty because we are right, Garviel. We are not right because we are mighty. Vile the hour when that reversal becomes our credo"

5. If you could invite any character from 40K fluff to dinner who would it be? And what would you serve him/her for dinner?
Loken, Cheeseburger

6. Favourite film?
Jay and Silent Bob Strike Back

7. Favourite TV series?
Probably Andromeda or BSG

8. If your life was a movie, who'd play you?
Tom Cruise

9. Favourite comic book superhero?
Sheldon

10. If you could live in any period of human history when would it be and why?
STNG era, a more enlightened age of humanity

11. If you could use any 40k Universal Special Rules or Codex Special Rule in day to day life what would it be? Why?
Feel No Pain, I'm sure it would help with my running

12. Biggest 40K regret?
Selling my metal Necrons

13. Strangest “food” you’ve eaten?
Some scary sushi crap

14. Fantasy job for a day?
Naval Aviator ;)

15. Top 5 favourite songs?
Horus Rising, False Gods, Galaxy in Flames, Vulkan Lives, Unremembered Empire :P

16. If $1million mysteriously turned up in your bank account, what would you spend it on?
Shares

17. If you were offered a place amongst the 1st humans to colonize Mars, would you accept it?
Yes

18. If you could, what would be the one thing in the hobby you would get rid of?
WAAC gamers

19. Most Epic 40k moment?
One of my gretchin taking out a terminator in CC in the heady days of 2nd edition.

20. If you could “Grudge Match” anyone on the planet to a game of 40K who would it be and why?
Jervis Johnson, would be interesting to play against one of the originals


So there you have it, Adam in a nut shell! If you would like to answer my twenty questions or have questions of your own leave a comment or email me personally at impguard2012@gmail.com. I'll bring you another victim next fortnight.

Wednesday, 26 February 2014

Force Z 2014 #2… A different tact…





After, my somewhat ‘successful’ campaign at the first Force Z, I’ve decided to do it all again. But this time I’ll be taking a much more mobile army. Sticking to my Imperial Guard codex I intend to take a plethora of vehicles! And pack those sardine cans full of juicy Vet squads.

So what’s Force Z I hear you ask? 5 games over 9 hours at 750pts! That’s what it boils down to. There’s fun, laughter and a few tears by the end of the day and the backs of your calves hurt like hell! For a complete overview of the missions see my previous post on Force Z 2014 #1 here. But most of all its exciting! Around 26 players turned up for the first Force Z and I’m hoping more will turn up for the second, I know I’ve locked in my dates for the rest of the year with a VIP Pack.

What am I thinking of taking? I’m still in the test phase but I have a rough idea of the ‘core’ of my list:

- Lord Commissar - meaty 6” leadership bubble & added stubborn
- 2x Veteran Squad with a Veteran Weapons Team (lascannon). Inside Chimeras – These are
my scoring units.
- Devil Dog - this is the melta small blast variety of the Hellhound
- Leman Russ Executioner - colloquially known as the Plasma-cutioner

This leaves me with 80 points to play with and I’m not sure what options I should go for to maximise my winning potential. The few things I’ve thought about are; out flanking Penal Legion for late game objective scoring, Multi Melta on the Devil dog, out flanking Scout Sentinel with multilaser & hunter killer for a little mid game (hopefully) troop killing or even a Command Squad with Lascannon. There is a possibility of swopping out the Lascannon Weapons Teams for Autocannon Teams for a few more points if needed. There is always the option of packing a few special weapons into the Vets to give them a little more punch. The options with Guard are endless.

I’ve had a win with the following list against Adam’s Tau, but that was more tactics than firepower.

- Lord Commissar: melta bombs.
- 2x Veteran Squad: Veteran Weapons Team (autocannon). Inside Chimeras
- Devil Dog: multi-melta.
- 2 Scout Sentinels: 2× autocannon
- Leman Russ Executioner

And I might even just take this list to Force Z #2 if push comes to shove.

All these options could ad ‘something’ but what would add the most of what I need. Play testing will be needed to work all this out but if anyone has an opinion please help me out and leave comments.

Tuesday, 21 January 2014

Force Z 2014 #1… after the slaughter




Adam does an overview of the missions before each game kicks off.


Being the eager beaver I am I turned up at the venue nearly an hour early. The first to turn up from the 26 odd who played. One of these days I should realize that it only leads to being roped into helping set up. I honestly don't mind as the amount of stuff that TOs have to put up with is pretty staggering. It's the least I could do to help the day go smoothly.

The reason I've decided to do more one day, small point tournaments this year is the misguided perception that they are less strenuous on your legs and back. Boy was I wrong. When I jumped in my car for the two hour drive home my legs where jelly and my calves where on fire. I put this down to the fact that, although lots of chairs where provided in the spacious hall, I didn't start to sitting down until the dying  stages of my last game. I was so engrossed in all my games removing myself half a meter from the table to have a sit down didn't even cross my mind till my legs started to give out.

And what games I had! 5 games of fast pace fun! Even the last game where I ended turn 5 with not a single model on the board. I've enjoyed low point games but the combination of 750pts with the unique missions made the even more than your run of the mill tournament. And even though technically there was no painting requirements the majority of armies that turned up had beautifully painted armies. Unfortunately I didn't quite completely finished to 'my' table top standard but they did not disgrace me at all.

So I'll brake the reminder of this down into battles and outline how it went. At the end of the day I may even take this list to the next Force Z (but with small tweaks).

Battle #1: UPDATED ORDERS


The stage is set for an epic showdown between the fans of Chaos and stodgy Imperial Guard

Player:
Simon Gojkovic (of Tabletop Tourneys fame go here to see his YouTube channel - and hopefully a video of this game)

Army/List:
Chaos Space Marines
  HQ:
  Sorcerer w Lv 3 Mastery, Force Stave & Spell Familiar
  Elites:
  5 noise Marines w 5x Sonic Blasters, 3x Close combat weapons + Champion w Doom Siren
  Troops:
  19 Cultists w 2x Flamers + Champion
  19 Cultists w 1x Flamers + Champion
  9 Cultists w 2x Flamers + Champion
  Heavy Support:
  Land raider w Dozer Blades

Outcome:
Primary - Minor Victory
Secondary - Win

Thoughts:
Heading into my first game of the day I did not know what to expect. As soon as I realised who I was up against I was so please I stayed up till 1am the previous night to try and finish painting my army. Although they were not completely finished they would disgrace me in front of the camera.

The centre piece of Simon’s army was his Landraider modelled as a stage for his Noise Marines. It had to be taken out! I rushed my Melta wielding Devil Dog forwards only to be 1inch out of melta rang. Luckily it survived the lascannon onslaught and followed up with blowing it to smithereens next turn.

From there the game gradually turned for the worst for the Chaos. As the Noise Marines where whittled away by autocannon fire. The game ended in a minor win as I wasn’t prepared to gamble away units to secure the middle objective.

Honestly the dice where in my favour and I shouldn’t have pulled out the win. I used what advantages the dice gave me to good effect, whilst there where some tactical mistakes Simon and I discussed about that would have given Simon a better position to assault my main line and tie up my autocannons. This put me in an optimistic mood for my next 4 games.

Battle #2: THE HURT LOCKER


Space Wolves ready themselves to exact the Emperors Justice
upon a possibly innocent Imperial Guard regiment.

Player:
Jason Beasley

Army/List:
Space Wolves
   HQ:
   Rune Priest - 2x Biomancy/Divination/Telekinesis, Rune Axe. (Warloard)
   Rune Priest - Jaws, Living Lightning, Rune Axe. (Warloard)
   Troops:
   Grey Hunter Pack (9x Grey Hunters) - Meltagun, Drop Pod
   Grey Hunter Pack (5x Grey Hunters)
   Grey Hunter Pack (5x Grey Hunters) - Plasma Gun
   Heavy Support:
   Long Fang Pack - 4x Long Fang w/ Missile Launchers, Squad Leader
   Fortifications:
   Aegis Defense Line - W/ Quad-Gun

Outcome:
Primary - Draw
Secondary - Draw

Thoughts:
With a minor win from the previous game under my belt I was doubtful I’d come away from this match up without an ass whooping. But I was surprised at the final result of a draw all round. The highlight of the game and probably the only reason I didn’t get that fore mentioned ass whooping was the successful repulsion of a drop pod attack. With a very handy Autocannon intercept on the drop pod resulting in an explosion and leaving the Grey Hunter Pack left out in the open for a round of “First rank fire, second rank fire” from my main blob only left a rune priest to be moped up by some lasgun & missile launcher shots.

In the end another game that should of ended in a handy victory for the other side, but the dice and some tactics on my part kept me in the game.


Battle #3: SABOTAGE



This Eldar Spiritseer fails to foresee his crushing defeat,
but looks spectacular while doing it.
Player:
Chris Stratford

Army/List:
Eldar
   HQ:
   Spiritseer
   Troops:
   10 x Guardian Defenders - Heavy weapon platform w/ Shuriken Cannon
   5 x Wraithguard - Transport: Wave Serpent, T/Linked Scatter Laser, Under hull Shuriken Cannon
   Fast Attack:
   Crimson Hunter
   Vyper Jetbike - Under hull Shuriken Cannon
   Vyper Jetbike - Under hull Shuriken Cannon


Outcome:
Primary - Major Win
Secondary - Win

Thoughts:
These Eldar are beautiful. There isn’t any other way to describe them. Chris went on to receive players’ choice for his fantastically painted army. As for their performance against my many guns, alas they did not fair too well. The sheer weight of Autocannon fire took down his fast attack choices with ease. And liberal use of frag missiles kept his troops from even leaving his deployment zone. With the last minute destruction of one of his objectives clinched the major win for me and successfully following through on the secondary objective. Unfortunately for Chris this game was heavily in my favour from the start. 

Battle #4: FIRE SWEEP



A Tyranid Hive fleet sends it hordes to sweep away the pitiful Imperial Guard resistance.

Player:
Shane Jackson
Army/List:
Tyranids (Old Codex)
   HQ:
   Tervigon
   Troops:
   Tervigon
   Termagant Brood x 10
   Elite:
   Hive Guard Brood x 3
   The Doom of Malan'tai - W/ Mycetic Spore

Outcome:
Primary -  Major Loss
Secondary - Draw

Thoughts:
And this is where my victories ended. By this stage with a couple of wins on my score card I thought I might be at the top end of the draw, this might have been the case but it was all about to come crashing down. I’ve never been able to successfully fight off a full on Tyranid army, and today was no different. Though one of his Tervigons clapped out making babies in the first turn the other just wouldn’t stop! And their iron arm rolls just made it impossible for me to bring them down. To Shane’s credit he didn’t just focus on wiping me out, which he could do easily, he went for the objectives as well. Obviously the odds were against me, especially when the Doom got in my back lines and started sucking up lives, but it was fun and his army was also one of the best painted on the day.

Battle #5: WARLORD HAMMER

Player:
Ewart Searle

Army/List:
Tau
   HQ:
   Commander - Flamer, MSS, Neuroweb System Jamer, Onager Gauntlet, Vectored retro-thrusters
   Troops:
   Fire Warriors x6
   Fire Warriors x6
   Fire Warriors x6
   Elites:
   Riptide - Early Warning Override, Ion Accelerator, Twin-linked Fusion Blaster
   Heavey Support:
   Broadside Team x3 - High Yield Missiles x3, Early Warning Override x2, Taget Lock
   Fortifications:
   Aegis Defense Line

Outcome:
Primary - Major Loss
Secondary - Loss

Thoughts:
Coming to the last game of the day I was wishing for one thing. Not to play Tau! Against cover ignoring fire I knew I had little chance. When the match up was drawn it was a fore gone conclusion. But you never know I might be able to force a draw or a minor loss. I scored first turn and I thought this might just go better than I thought. Then it happened; he seized on me. The first turn alone his Broadsides took 17 models from my big blog alone. But none of my units ran off the board, they held strong till the very last model, a sergeant, valiantly charged his Riptide on the 5th turn, but he never made it into combat. This game was short, it was bloody, but it was fun! Right down to the last model I was laughing and enjoying it right the bloody end!


Round 1 in full swing

Round 1 continues

Adam Adjudicates points totalling on a close game

My Guard repels some noisy Chaos Marines.

My Guard readies themselves for an imminent Space Wolf Drop Pod assault.

Checkout this sweet ride!

Stretching your legs between rounds is important!  

Final thoughts: 
So what did I get out of the experience? Apart from catching up with people I haven’t seen since November, I met some new and interesting characters, and had 5 amazing games at an awesome event run by a great team from Alpha Hobbies, Adam & Sam. From the hobby/tactical side; I came to the realisation that although it will be a few years before I can compete in the same league as some of the big fish, I’m not too shabby.

I also confirmed how fun and challenging small points games are. Trying to fit in everything you want/need and then to know what’s the best way to tackle the missions with those units is hard. Some armies have replicating troops choices, some have cheap units and others have hammer units/models that smash anything they come in contact with. On the whole it’s very hard to make a list that competes will all that and take objectives. I recommend playing some of these with your gaming group if you don’t already.

Conclusion; Force Z is heaps of fun and I’ve booked myself in for the rest of the year with the wife. I definitely will be going to the rest and hopefully will be luckily enough to get an invite to the invitational at the end of the year.

For more photos of the event check out my Photography Facebook page: LongYard design & photography